National University of Singapore (NUS): Computing: Communications and Media
Category Communications and Media, Computing, National University of Singapore (NUS), Singapore, UndergraduateTags Communications and Media, Computing, National University of Singapore, NUS
The four-year Bachelor of Computing in Communications and Media aims to train students in the technological underpinnings of interactive and digital media technologies as well as the skills of media design and content creation tempered with an understanding of the artistic and human aspects. Therefore, the programme has been designed to facilitate the integration of all these aspects. Moreover, students who are passionate about games and wish to gain addition knowledge and practical experience in games development will be able to pursue a Specialisation in Games under this programme.
The following aspects of interactive media and games are covered in the programme:
- Foundations of IT: This refers to the basics of computing required to understand, design, and extend media systems.
- Information encoding, customisation, and repurposing: Information encoding, such as XML, is required for information to be mass communicated on the Internet and World-Wide Web (WWW). Customisation refers to the personalisation of information to individuals and groups which the technology allows, and repurposing refers to the customisation of information to heterogeneous networks (wired and wireless) as well as the plethora of end devices (static and mobile, with varying display plus communication capabilities).
- Text, multimedia information analysis and processing: These refer to the technological basis of various interactive digital media (text, image, graphics, audio and video) and the various types of processing, such as data-rate transformation, summarisation, etc.
- Human-computer interaction: This refers to the human-centred design of intuitive and flexible interfaces for people to communicate via end devices on Internet fringes.
- Games design and games technology. This refers to the design of games and the technologies for the development of digital games.
- Entertainment technology: This refers to technologies required to develop interactive games and virtual reality systems.
You must be logged in to post a comment.